Your friend Diane has been unjustly committed to a mental institution because of her epilepsy. The only contact you’re allowed to have is through letters. Through these, you learn that she’s doing worse and worse.

After reading her letter in which she tells you that on February 6 at 14:00 o’clock, they plan to perform some gruesome lobotomy procedure on her. You decide to go and rescue her from this living hell as soon as possible. You’re certain that after the treatment - which involves puncturing the brain by inserting a needle above the eye - she will never be the same person again.

By faking a nervous breakdown, you try to gain access to the heavily guarded facility as a patient...

The insane asylum is housed in a grand, old building that has served as a psychiatric hospital for ages. The building is largely abandoned; you get the feeling the ghosts of patients long-since passed could appear at any moment.

You hear the unearthly wailing, screaming and pounding of its deranged inhabitants. If you weren’t already, this place would turn anyone insane...