Sold separately and subject to availability.
The challenge continues...
Welcome to Funland
A bunch of free tickets to the amusement park: you’re not sure if you should feel lucky or doomed.
The amusement park was on the edge of town, right next to the woods. Half the attractions were posted OUT OF ORDER and the other half should have been. You remember coming here as a kid, and you remember it closing after a little girl disappeared. All they ever found was one red ribbon in the woods. The park reopened a few years later but it might as well have stayed shut. Hardly anybody went there anymore.
This would be a high-profile case. Not only was the deceased a man of great wealth and fame, but a disturbing note was found. Bottom line: if you don’t solve this case, blood will be on your hands.
The room reeked of power. Just about every object in the room is worth more than you earn in a year. The man lying on the floor in front of you is the same man on the painting behind the desk.
Theodore Jones was the son of William Jones and the heir to the Jones’ fortune. Jones & Jones was one of the largest steel companies of Great Britain. They were wealthy beyond words and they flaunted that they were personal friends of Queen Victoria. What they earned in money, though, they lacked in kindness. You instruct your team to search for clues throughout the room and leave no stone unturned. The clues could be in the strangest places and all the details could be of the utmost importance. The last thing you want is a big headline in The Daily Gazette claiming the police’s incompetence and to have a dangerous criminal on a killing spree. The murder must be solved at once! Open this envelope now and check if all the contents are present.
You slowly recover consciousness. Your head hurts and you’re dizzy. You suddenly remember... Your dentist had called you in for your annual check-up. He found a molar he believed needed to be removed to prevent further problems. He sedated you with laughing gas, so that you would not have any pain during the extraction...
You and your team have experienced quite a bit, but this is your most important mission to date. The new selfproclaimed country of Zekestan is holding the world in an iron grip. Their power display and threats about their secret weapon are downright frightening. The way in which the new president came to power appears to be only a foretaste of what his sick mind has planned.
Finally, night falls over London. The lamplighter does the rounds through Lockholm Street. You and your friends creep around Pharaoh Hall, where famous Flaubert Moudin is performing his shows. Only a few hours ago, you left his performance in amazement. You are still young but already determined to become a magician too as quickly as possible.
The Legend of Redbeard's Gold
Your heart is beating in your throat when you get to the closed door to the captain’s cabin: Redbeard’s cabin. If you and your mates are caught here, you’ll be lucky if all they’ll do to you is keelhauling; having your naked body ripped apart along the 'Iron Virgin'’s hull covered in barnacles.
Please note that this expansion pack was earlier sold under the name 'The Break-In'. This is the same adventure and so are the walkthrough and downloadfile.
From the safety of the roof you watch as the night guard makes his round along the perimeter of the Lockholm Museum. Behind you, your crewmembers are waiting in anticipation.